Fixed a bug that caused infantry units to not obey a capture order if the capture point had an unseen enemy cache built on it.Unit icons in the "Units" tab of the post-game Match Stats screen now use the correct image.USF Major's "Rapid Artillery" ability will no longer trigger in all previously called locations when the Major reaches Veteran Level 2.USF Paratroopers Commander ability now shows the correct Command Point requirements on the Commander ability bar.Added the missing requirement tool tip text for the "Recon Sweep" Commander ability on the USF Mechanized Company Commander. ![]() Made improvements to AI pathfinding, combat states, preferred combat ranges, and reinforcement logic.Units garrisoned inside a USF Fighting Position now display the proper cover shield UI.Changed the target priority on the USF Pack Howitzer from 0 to -100 the weapon is now less likely to be destroyed before it is abandoned.OKW infantry will no longer get stuck in a retreating state while retreating to the Battlegroup Headquarters.Removed the collision detection on infantry casualties to prevent them from blocking retreating units. Mines are no longer permanently revealed after being detected by a Minesweeper.Changed the Classic Hot Key for "Cancel Construction" to “X” to prevent players from accidentally scuttling their structures.OKW Jagdpanzer IV cost corrected reduced to 400 Manpower from 480 Manpower.įixed an exploit where players could stack the USF Rear Echelon’s “Volley Fire” ability by crewing and de-crewing vehicles.Udpate for February 4th - Servers will be down at 10pm GMT / 2pm PST for this update, it should take an estimated 4-5 hours.
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